The Eldritch Press

Publishing Content for Tabletop Role Playing Games

Craft Brewed Content
The eldritch Press

Craft Brewed Content

Welcome to The Eldritch Press, a micro-publisher focused on creating content for tabletop role playing games. We craft polished, professional products that are refreshing and fun for GMs and players alike. Content from The Eldritch Press gives you professional material that is playtested and presented in an understandable and streamlined format. Our material is craft-brewed and we take pride in what we do. Like a craftsperson, we have spent years perfecting our art and only produce products that meet our high standards for quality, design, and balance.

Our products start at the gaming table. The experience learned from decades of playing and running role playing campaigns has honed our skills and hard-wired our thoughts. Our shared experiences form our creative library. The joy of game play drives us. The life-long friendships gained through our gaming inspires what we do. We have discovered what works and what doesn’t. Content from The Eldritch Press is hand-crafted to ensure that what we release will be appreciated by the discriminating gamer.


The Eldritch Press products are sold through , fantasy grounds store and

They include professional PDF publications with additional illustrations & printer-friendly layouts. Some modules are available for Fantasy Grounds Virtual Tabletop, Roll20 and other platforms. Scroll down for available products. Check back often.

Bonus Content

Eldritch Press Productions

THE PLINTH: A Waterdeep Location
Now Available !!

The Plinth: A Waterdeep Location

Bonus Content
THE PLINTH: A Waterdeep Location

There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search here for clues to the Mother Source Heresy? What faiths will be granted a shrine here on Plinth Day? The veneer of civility is peeled away in this art-rich supplement that provides a wealth of information about the shrines, factions, personalities, quests, and intrigue that can be found within the walls of The Plinth: A Waterdeep Location. This 32-page supplement provides a wealth of material that a DM can use to breathe life into the wonderful City of Waterdeep. In it you will find 11 new NPC’s including factional contacts, details on 20 religious shrines including Azuth, Bane, Deneir, and Eldath, information on the mysterious Seekers of Selûne and the holy relics known as the Mother Source Fragments, 6 detailed maps, 4 quest adventures, and a wealth of incredible artwork that details the City of Splendors and its environment.

available now

Whispering Fen

The Whispering Fen is a 1st-level adventure suitable for 3-5 players. In it, the small village of Bogbank struggles for its survival. Each night the village is being besieged by swarms of monsters that emerge from the Whispering Fen to drain the life from anyone they find. Dark forces are at work and dangers unknown must be discovered and destroyed before all is lost. This 25-page adventure presents 5 new NPC/monsters, 2 new magic items and it takes between 4-8 hours to play.

Also available for Fantasy Grounds Virtual Tabletop (screen shots below). Select your preferred medium.

available now

Eldritch Grimoires:
Natures Wrath

A group of 10 nature flavored spells that provide unique new spell options for players or GM’s who want to give their NPCs an unexpected flair. All of the spells are available to the druid class, but many can also be used by the bard, ranger, sorcerer, warlock, and wizard. They range from cantrips to 9th level spells. PDF and Fantasy Grounds version available.

available now

Eldritch Treasures:
Volume One

Contains 10 unique magic items that players will crave and GM’s will use to bolster their NPCs. These magic items include, the shock cloak, scout lens, potion of false death, metamagic rod, wand of identify, ring of arming, dragon slayer shield, mithral net, biting blade, and fire ammunition. Everything is presented in an art-touched pdf designed by artist Charles H. Carver.

The Gates of The Shadowmage

promo for the gates of the shadowmage ADVENTURE MODULE
The Gates of the Shadowmage is slated to be eldritch's second adventure release. the module will be art rich, as is the release of their first adventure: the whispering fen
Let us know you're interested in getting on our mailing list for notification of the release of The Gates of The Shadowmage
currently in production

The Gates of
The Shadowmage

The Gates of the Shadowmage is a 5th level adventure designed for 3-5 players. It requires clever thinking by the players. It takes place in the unlooted complex of a long dead warlock and places players in the middle of a long simmering feud between two evil forces. The choices they make could make them the enemy or servants of a devil baron or an immortal patron, or perhaps in control of a complex with gateways leading into other realms. Endless possibilities exist in this feature-rich 50 page adventure that introduces 7 unique monsters, 5 new magic items, and 9 new spells. It should take from 10-20 hours to complete the adventure.

Currently In Production

Captain Shineheart’s Gold

A 10th level adventure designed for 3-5 players. An orcish pirate captain is said to have defeated a dragon and taken its hoard, but neither the captain nor the gold has ever been found, but a newly discovered map may lead the way to a vast treasure. Players face threats both natural and supernatural in their quest to the captain’s island hideout, but may also find some friends in strange places. Will their avarice ultimately be their undoing? This adventure slots easily into a sea-faring campaign or as a standalone adventure for those wanting to experience higher level play. The adventure includes pre-generated characters that come complete with magical items and equipment which allow players to jump right into the action. It introduces 5 new monsters, 3 new magic items, 2 new spells and 6 pre-generated player characters. It is about 30 pages and should take 8-12 hours to complete.


The Fiery Flagon.
A detailed Waterdeep location and quest hub
The Plinth. A detailed Waterdeep location and quest hub. Now available at DMSGuild.
Spell Grimoires. Packs of selected spells for varied classes and archetypes​ (now available on DriveThruRPG).
Treasure Packs. Fine magic items new to the world (now available on DriveThruRPG).
Foe Packs. Collections of monsters ready to be released into the world
NPC Packs. Dozens of characters that can help or hinder players
Class Archetypes. New character classes and subclasses, features, divinities and domains for players.

Magical Art. All art from our publications are available for one-of-a-kind hand-embellished printing on high quality archival paper. A post-print application of traditional sketching media by the artist makes every piece unique and collectable (up to 60"). Contact us for more information.

THE FOUNDING of the eldritch press


Fletcher Haug and Guy Corey are the founders of The Eldritch Press. Fletcher discovered Dungeon & Dragons in 1978 and has created and played in campaigns with scores of diverse players through every edition of the game. Guy has an education in game development and a history as a video game junkie. He was blown away after his first game of tabletop D&D. He digested every shred of information on the game he can, yet he still hungers for more. Into the creative constructs of this duo a digital artist and illustrator wandered aimlessly and unaware of deep magic underfoot. He is now the Art Director and Principle Illustrator at The Eldritch Press. This coven forms the luminant triumvirate who craft-brew their products with great care. After the process ferments and matures, the triumvirate uses mind manipulation powers to draw in others who toil to tweak and playtest the contours of their proto-sentient worlds. Beware, lest you too become ensnared in the depths of this profound yet ecstatic magic.

The Eldritch Trinity

Fletcher Haug

Fletcher is a master GM and a highly effective conductor of creativity. It is his job to germinate a population of gaming narratives and to select scenarios to orchestrate through the process of actualization.

Guy Corey

Guy is the robust connoisseur and grounding element behind the products that The Eldritch Press makes manifest. His mastery of game mechanics and balance allows players to remain creative, and for Eldritch products to remain fresh and enticing.

Charles Carver

Charlie is an award-winning digital artist and photographer. His unique style seeks to invite players into the creative act of image creation as opposed to simply representing adventure characters or environments.

eldritch Professional standards

A Vision of Creative Craftsmanship

The Eldritch Press was founded with the mission to provide high quality game content from the perspective of seasoned gamers. We pay attention to details and we refine our works carefully, in the manner of craft-guild masters. Our vision is to present professional material designed for the discriminating gamer.


The Organic Evolution of Adventure

Our creative process is organic, requiring first the proliferation of ideas, second, the pruning of formative pathways, and last, the engendering of our adventures into the fertile minds of our loyal audience. It is feedback from you that nourishes the growth of our productions. We believe passionately in attention to detail and creative input from gamers such as you.

The views and opinions expressed by all third-party sites, entities, individuals, collaborators, authors, publishers, clients, submitters, resources and content providers, including the Founding individuals of The Eldritch Press, do not necessarily reflect the official policy or position of The Eldritch Press as an entity. Any content provided by our bloggers or authors or collaborators or play testers are of their opinion and are not intended to malign any religion, ethnic group, club, organization, company, individual or anyone or anything.

The Journal of Konus of Knosa

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