The Eldritch Press produces high-quality, art-rich content for both virtual and traditional tabletop platforms.
The Whispering Fen is a 1st-level adventure suitable for 3-5 players. In it, the small village of Bogbank struggles for its survival. Each night the village is being besieged by swarms of monsters that emerge from the Whispering Fen to drain the life from anyone they find. Dark forces are at work and dangers unknown must be discovered and destroyed before all is lost. This adventure presents 5 new NPC/monsters, 2 new magic items and it takes between 4-8 hours to play.
Available for Fantasy Grounds virtual tabletop (screen shots below) and traditional art-rich PDF. Select your preferred medium.
A group of 10 nature flavored spells that provide unique new spell options for players or GM’s who want to give their NPCs an unexpected flair. All of the spells are available to the druid class, but many can also be used by the bard, ranger, sorcerer, warlock, and wizard. They range from cantrips to 9th level spells. PDF and Fantasy Grounds version available.
Contains 10 unique magic items that players will crave and GM’s will use to bolster their NPCs. These magic items include, the shock cloak, scout lens, potion of false death, metamagic rod, wand of identify, ring of arming, dragon slayer shield, mithral net, biting blade, and fire ammunition. Everything is presented in an art-touched pdf designed by artist Charles H. Carver.
The Gates of the Shadowmage is a 5th level adventure designed for 3-5 players. It requires clever thinking by the players. It takes place in the unlooted complex of a long dead warlock and places players in the middle of a long simmering feud between two evil forces. The choices they make could make them the enemy or servants of a devil baron or an immortal patron, or perhaps in control of a complex with gateways leading into other realms. Endless possibilities exist in this feature-rich 50 page adventure that introduces 7 unique monsters, 5 new magic items, and 9 new spells. It should take from 10-20 hours to complete the adventure.
Fletcher is a master GM and a highly effective conductor of creativity. It is his job to germinate a population of gaming narratives and to select scenarios to orchestrate through the process of actualization.
Guy is the robust connoisseur and grounding element behind the products that The Eldritch Press makes manifest. His mastery of game mechanics and balance allows players to remain creative, and for Eldritch products to remain fresh and enticing.
Charlie is an award-winning digital artist and photographer. His unique style seeks to invite players into the creative act of image creation as opposed to simply representing adventure characters or environments.
The Eldritch Press was founded with the mission to provide high quality game content from the perspective of seasoned gamers. We pay attention to details and we refine our works carefully, in the manner of craft-guild masters. Our vision is to present professional material designed for the discriminating gamer.
Our creative process is organic, requiring first the proliferation of ideas, second, the pruning of formative pathways, and last, the engendering of our adventures into the fertile minds of our loyal audience. It is feedback from you that nourishes the growth of our productions. We believe passionately in attention to detail and creative input from gamers such as you.
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