The eldritch Press
Craft Brewed Content
Welcome to The Eldritch Press, a micro-publisher focused on creating content for tabletop role playing games. We craft polished, professional products that are refreshing and fun for GMs and players alike. Content from The Eldritch Press gives you professional material that is playtested and presented in an understandable and streamlined format. Our material is craft-brewed and we take pride in what we do. Like a craftsperson, we have spent years perfecting our art and only produce products that meet our high standards for quality, design, and balance.
ELDRITCH PRODUCT platformS
The Eldritch Press products are sold through drivethrurpg.com , fantasy grounds store and dmsguild.com.
They include professional PDF publications with additional illustrations & printer-friendly layouts. Some modules are available for Fantasy Grounds Virtual Tabletop, Roll20 and other platforms. Scroll down for available products. Check back often.
THE FOUNDING of the eldritch press
Fletcher Haug and Guy Corey are the founders of The Eldritch Press. Fletcher discovered Dungeon & Dragons in 1978 and has created and played in campaigns with scores of diverse players through every edition of the game. Guy has an education in game development and a history as a video game junkie. He was blown away after his first game of tabletop D&D. He digested every shred of information on the game he can, yet he still hungers for more. Into the creative constructs of this duo a digital artist and illustrator wandered aimlessly and unaware of the deep magic underfoot. He is now the Art Director and Principle Illustrator at The Eldritch Press. This coven forms the luminant triumvirate who craft-brew their products with great care. After the process ferments and matures, the triumvirate uses mind manipulation powers to draw in others who toil to tweak and playtest the contours of their proto-sentient worlds. Beware, lest you too become ensnared in the depths of this profound yet ecstatic magic.
The Eldritch Trinity
Fletcher is a master GM and a highly effective conductor of creativity. It is his job to germinate a population of gaming narratives and to select scenarios to orchestrate through the process of actualization.
Guy is the robust connoisseur and grounding element behind the products that The Eldritch Press makes manifest. His mastery of game mechanics and balance allows players to remain creative, and for Eldritch products to remain fresh and enticing.
Charlie is an award-winning digital artist and photographer. His unique style seeks to invite players into the creative act of image creation as opposed to simply representing adventure characters or environments.
Eldritch Press Productions
THE PLINTH: A Waterdeep Location
Now Available !!
The Plinth: A Waterdeep Location
THE PLINTH: A Waterdeep Location
There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search here for clues to the Mother Source Heresy? What faiths will be granted a shrine here on Plinth Day? The veneer of civility is peeled away in this art-rich supplement that provides a wealth of information about the shrines, factions, personalities, quests, and intrigue that can be found within the walls of The Plinth: A Waterdeep Location. This 32-page supplement provides a wealth of material that a DM can use to breathe life into the wonderful City of Waterdeep. In it you will find 11 new NPC’s including factional contacts, details on 20 religious shrines including Azuth, Bane, Deneir, and Eldath, information on the mysterious Seekers of Selûne and the holy relics known as the Mother Source Fragments, 6 detailed maps, 4 quest adventures, and a wealth of incredible artwork that details the City of Splendors and its environment.
The Plinth Waterdeep Location supplement has been designed to welcome the creativity of a diverse population of contemporary DM's to this long-forgotten, but traditional Waterdeep hub. We provide a rich and varied focal point for ongoing campaign initiation. We invite you to take part by letting us know about the Plinth-based campaigns that you have developed. In addition, we will follow up on this fertile Location release with an additional set of Plinth-based oneshot quest adventures.
The Whispering Fen is a 1st-level adventure suitable for 3-5 players. In it, the small village of Bogbank struggles for its survival. Each night the village is being besieged by swarms of monsters that emerge from the Whispering Fen to drain the life from anyone they find. Dark forces are at work and dangers unknown must be discovered and destroyed before all is lost. This 25-page adventure presents 5 new NPC/monsters, 2 new magic items and it takes between 4-8 hours to play.
Also available for Fantasy Grounds Virtual Tabletop (screen shots below). Select your preferred medium.
A group of 10 nature flavored spells that provide unique new spell options for players or GM’s who want to give their NPCs an unexpected flair. All of the spells are available to the druid class, but many can also be used by the bard, ranger, sorcerer, warlock, and wizard. They range from cantrips to 9th level spells.
Contains 10 unique magic items that players will crave and GM’s will use to bolster their NPCs. These magic items include, the shock cloak, scout lens, potion of false death, metamagic rod, wand of identify, ring of arming, dragon slayer shield, mithral net, biting blade, and fire ammunition. Everything is presented in an art-touched pdf designed by artist Charles H. Carver.
The Gates of The Shadowmage
promo for the gates of the shadowmage
currently in production
The Gates of
The Gates of the Shadowmage is a 5th-6th level adventure designed for 3-5 players. It requires clever thinking by the PCs. It takes place in the unlooted complex of a long dead warlock and places players in the middle of a long simmering feud between two evil forces. The choices they make could make them the enemy or servants to a devil baron or an immortal patron, or perhaps as the rulers of a complex with doorways leading into other realms. Endless possibilities exist in this feature rich 50 page adventure that introduces 7 unique Monsters, 5 new magic items, and 9 new spells. It should take from 10-20 hours to complete the adventure.
The Journal of Konus of Knosa